﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Slock.GameObjects
{
    /// <summary>
    /// Contains several global values and helper methods for actors
    /// </summary>
    public static class ActorInfo
    {
        /// <summary>
        /// The default key value for an occlusion component
        /// </summary>
        public const string OCCLUSION_COMPONENT = "OcclusionCull";
        /// <summary>
        /// The default key value for a render component
        /// </summary>
        public const string RENDER_COMPONENT = "Render_Component_1";

         
    }
}
